|How it all started
This is 9 year old me, drawing some of my first computer graphics on my dads 386 using a early version of AutoCad. Note the awesome Printer/Plotter in the background.
|In all honesty, things haven't changed much in over 20 years. I still create stuff for that tingling feeling in my stomach derived from doing something awesome. I'm a lot more experienced and seasoned these days and the monitors I use might be a bit larger. But I'm still the same enthusiastic kid at heart.|
Do you know that guy
that knew what he wanted to do for a living ever since ruining
his parents wallpaper with
That's me. I have always loved graphics and design in all their glorious variety. Especially game graphics. And from that to clean and easily navigateable responsive web pages, awesome mobile UI:s to complex 3D designs and UX flows. I have tried out and experimented with many different styles and techniques to achieve my creative goals. During my years in the industry I have learned that one thing that I feel is the cornerstone of any type of truly awesome creation: You have to love what you do. I am lucky to be able to say wholeheartedly that my work is my hobby, and vice versa. And as long as I’m able to be creative, I’m a happy guy. I embrace the new and respect the old. And frequently try to combine the two..
Ask my references »References request
I aim to create quality material, finish off my projects on good terms and always produce detailed documentation of everything. If you wish to talk to any of my previous employers or project managers I'm more than happy to produce contact information for them.
I work with talented people
My professional contacts range from designers, copywriters and journalist to coders, printers, lawyers and animation/movie/game professionals. It never hurts to know people that are awesome at what they do.
|About: A firm specializing in software development and R&D for real estate, project management and human resources. A forerunner in real-estate development techniques.|
|I was hired on to create advertisement templates for the company as a smaller stand-alone project, but was quickly put to good use as the company senior AD to give a good overhaul to everything visual.|
Software UI Look and feel / Company extranet and intranet pages / Logo, Corporate Identity & Graphic Standards Manual
|»View related material|
|More material viewable by request, in hardcopy format only, due to nondisclosure agreement|
|About: The third oldest newspaper in Finland, established in 1860 in the commerce town of Porvoo. A Swedish language publication published 5 days a week. Part of the KSF-media conglomerate, owned by the Konstsamfundet foundation.|
|I climbed up the corporate ladder from Junior AD to production manager. It was a fun ride.|
|»View related material|
Web, mobile ( iOS, Android ), print, animation, interactive design, 3D art, games.
From small app asset projects to large complete art manuals and style guides
For large corporations to small companies.
|Mobile app design, game art/graphics/assets, Masthead design, Tattoo design, photo manipulations, layout adjustments and updates, logo design, stand-alone advertisement design, book and magazine layout design, map vectorizing, calendar design, visual novels, fair booth design, vehicle art design, interactive design, concept design, tutorials and manuals for 3D and print production, copywriting, script writing.|
100+ /h Digitaltutors
Art Director, 2005, Porvoo School of Arts and Crafts, Majoring in Graphic Design
Job related training
Web and UI standards 2013
SEO/SEM lectures 2013
First Aid and emergency training 2012
Finish, Swedish and English
Software & technical skills
Design, print & animation
Acrobat pro + Distiller
Premiere + Media Encoder
Autodesk Maya, Mentalray
CMS & database
HTML + CSS
UI design + UX
Mobile, web & 3D Visual Designer
Currently working as:
Senior Visual Designer Barona June 2015 - ongoing
Project and team management. Concept design, visual design and UI design. Focusing on larger pieces of software, and Applicant Trackin Systems Company webpage
Senior Visual Designer Cresense august 2014 - June 2015
Project and team management. Concept design, visual and brand design, UI design and prototyping. Company webpage
Webdeveloper / Webdesigner / Webadmin RautaKesko Co. february 2013 - may 2014
Digital media design, development and optimization of Rautakesko sites and digital products internationally Company webpage
Senior Art Director Haahtela Ltd june 2011 - february 2013
Complete company graphics manuals, user interface design, web page design. Company webpage
Production Manager for Borgabladet /KSF-media from june 2010- june 2011
I managed the art department, created art & graphical manuals, web design, technical design, art department workflow optimization. Company webpage
Part of KSF media "Future group"
An internal think-tank of experts from a variety of fields discussing the longevity and evolution of the newspaper as a medium.
Art Direction Lead for Borgabladet /KSF-media from january 2008 - may 2010
Advertisement and informational graphics. Advertisement technical supervisor. Creation and design of technical manuals for customer and internal use. Company webpage
Junior Art Director at Borgabladet May 2006 - december 2007
Advertisement and informational graphics. Design and production of the www.bbl.fi newspaper site. Company webpage
Web designer and technical support for the evenemax.fi- project 1.6 - 31.8.06
Design and technical support for a cultural happenings info-portal. Company webpage
20 weeks work study and summer /freelancer work at Scandinavia Offset Ab 2004 - 2005
Offset printing, digital printing, art direction, post production
|Dr. Harland Boone - an attempt at contempt ( the facial expression )Here's a little tit bit about my latest project. A 3D model weighing heavily on the organic side of the modeling spectrum. This guys expression just screams for some kind of Michael Bay-like explosion behind him. Or something to that effect. I haven't figured that part out yet. I usually name my projects. It gives me a more "tangible" feel when i work with something 100% virtual.
"He is ugly as fuck and twice as nasty. The fastest surgeon on any of the colonized dirt balls."
|The Scavenger universe
- A sci-fi concept world
We were ported here as hired illegal labor. To build a long distance signal communication array. Similar to any of the hundreds that connect our proud new colonies in the black expance. A simple and straightforward gig. With one catch: a 10 year building contract. It takes time to build something that is supposed to send your daily dose of streaming multimedia trough galaxies. years of work just to get porn for the new hicks in this part of the pitch black ass end of the universe. We sleep in hydrostasis between shifts, so we dont really age. But the folks back home do.
For the most part, we where on our little piece of paradise. A real slice of cheesecake served on a plate you just instinctively know has ben handled by someone who likes to dig around in his crotch. It's a good looking little rock, no doubt. Pre terra formed like everything else we colonized. Converted like an computer file from one format to another. With some bits lost along the way.
Setting up a signal station is a well paid job. It really, really is. A man can live on one gig for a long, long time. The works suitable for someone like me, with a broken life and little to call morality, or hell, honor. This place, this dirt ball did feel a little funny under my feet from the first moment i stepped off the landing tarmac. I'm just supposed to keep things running and not to touch anything valuable. I'm the best paid custodian around.
The crew is all gone now. Some are dead, with their bony clinched arms wrapped around their bodies. Silent in the corners. Seems to be the same all over the grid. All over the universe. From what I can gather from sporadic news clips and anything else i can catch trickles down to the monitor from the barely working signal arrays.
With no central government, the wide spread humankind split in to camps driven by self interest and fear. Most of the technological knowledge was lost. Large spacecraft travel automated trough the portals, that where our crowning achievement, largely unaware of the plight of humans. Like giant mechanical whales. Siphoning the sun for food.